Rollercoaster Creator 2 Game Review

A coaster-creating sequel that improves in virtually every area a sequel should

Coast Boast

If someone tried to convince me that I could have a good a time tinkering with rollercoasters as I did in Rollercoaster Tycoon Deluxe, I would have a hard time believing them. Though the game’s comprehensive approach cannot possibly be rivalled by a free-to-play flash game, I was nonetheless surprised to find myself more entertained than I ever imagined by Rollercoaster Creator. Now that the sequel, Rollercoaster Creator 2, is out in the open, things have only gotten better for the series in terms of gameplay, design, and user interface. These improvements mean only one thing for the player: a better rollercoaster experience in every way, and here’s a brief review explaining the ins and outs of this opinion.

Release Date: 03/04/2012

Portal Rating: 4.0/5

Rollercoaster Creator 2 is developed by Gamesgames.com.

Coast Def

Rollercoaster Creator 2 is in essence the same concept as the original Rollercoaster Creator: a puzzle game that involves building your own rollercoaster tracks to bridge the empty gap in the middle of the screen over which the rollercoaster carriages need to pass. Your interaction with the game comes in the form of some fairly basic editing tools, and everything is controlled through the movement and clicking of the mouse. It’s a very simple concept, but the small details are where the game comes alive.

This sequel’s new-and-improved user interface gives you a little more power over creating your rollercoaster tracks, making it much easier to get things done faster and more efficiently. The same tools as before are at your disposal: a free-hand drawing tool that lets you drawl like you would with a pencil in Microsoft Paint; a line-drawing tool that allows you to draw a geometrically perfect straight line from one point to another; and then you have the level-specific, pre-shaped tools at the bottom (more about those in the next section) such as loop-the-loops and steep climbs. It’s not quite the autonomy you get in pay-to-play coaster games like Rollercoaster Tycoon Deluxe, but it’ll do for a simple flash game.

Coastess with the Mostess

It’s up to you in each level to get the riders of the rollercoaster from the beginning to the end of the ride. You start off with a tiny starter section and the end section, with it being your job to fill in the large void in between. You’re given a little help in the form of on-screen gems (formerly coins in the original Rollercoaster Creator) that sort of paint a rough picture of where you track should be heading; collecting these gems also rewards you with more points at the end of each level as well.

You’re also supposed to thrill your riders as much as possible in each level. This means being a little adventurous and using some creative license, though don’t go overboard: the coaster carriages can easily fly out of control and explode in a disastrous fireball akin to the tragedy of the Haunted Castle at Six Flags Great Adventure. Getting the perfect balance between making a thrilling ride and a safe one is the only way to describe the best course of action here.

A little more level-specific fun can be found in the pre-formed track shapes at the bottom of the screen. At the start you only have a few at your disposal such as the loop-the-loop shape, but the more you progress the more complex each potential rollercoaster design can become (and the more erratic the shapes laid out by the on-screen gems are). Later levels require the use of things like steep climbs, drastic drops, and various combinations of these special tools in order to get the best score possible.

Rollercoaster or No-llercoaster?

As far as what I expected of this sequel goes, Rollercoaster Creator 2 delivers improvements on every level (literally and figuratively). The UI overhaul makes creating tracks a cleaner and more efficient experience. The graphics and general design is better, more colourful, and more refined than it is in the original. There are even more levels to play this time around as well, bringing more desirable longevity to this flash game. I’d highly recommend giving this one a try if you haven’t already as it could pass valuable lunchtime minutes for you office workers out there, or could be a cheap alternative for those that haven’t managed to scrape together a few grand for a visit to Space Mountain at Disneyworld this year.